![]() Or you might happen to be wearing an especially winning mushroom hat. Alternatively, you might present yourself as an authority figure that they don’t want to defy, or demonstrate a vulnerability that moves them to pity. Typically, there are many routes to negotiation: you might have built up a rapport with a character previously, by showing kindness or sharing the same social mores. They like you enough to kiss you, or not.Īt the same time, we didn’t want this to feel like a puzzle, where the trick is to discover just the right sequence of dialogue moves to get someone to open up. Someone either trusts you enough to sell you contraband street maps, or they don’t. Instead, all success and failure resolutions are deterministic, and they’re based on character choice-making. As a visual novel, Mask accommodates much less repetition than Fallen London, and there’s less opportunity to return to a situation and retry it later. In Fallen London, when the player attempts an action, their success depends on a random roll, affected by the player’s stats. Of course, that also means that characters need to be able to react with nuance to how you present yourself to them.Īsking whether a non-player character is willing to do something is the standard model for succeeding or failing at an interaction in Mask. It’s also about trying on identities, adapting to an unstable world, and choosing to align yourself with a particular group – socially, emotionally, even aesthetically. We’ve drawn some inspiration from Sherlock Holmes’ legendary ability to disguise himself as anything his detection requires, from washerwomen to Nonconformist preachers.īut when it comes to the most important and persistent characters in the game, adopting different modes of presentation is not necessarily about deception at all. Sometimes, that involves literal disguise. Your personal background and outfit help make those connections. You invite the characters to tell you their secrets, you build relationships with them, and you find your commonalities- despite any minor surface differences, like one of you having a beard made of tentacles. One of the core themes in Mask of the Rose is about cultivating a connection. His expression, his manner, his very soul seemed to vary with every fresh part he assumed.” - A Scandal in Bohemia “It was not that Holmes merely changed his costume. This blog is by our Creative Director, and design lead on Mask of the Rose, Emily Short. ![]() We'll be back with more staff updates like this one during the development process! You can learn more about Mask of the Rose and watch the video on Kickstarter.
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